- Emu Proteus 2000 Module
- Proteus 2000 Vst
- Proteus 2000 Patch Editor Free
- Proteus 2000 Patch Editor Download
- Proteus 2000 Patch Editor Software
These ROMs can be used to expand the various E-Mu rack modules. Modules that support ROM expansion include the MK-6, PK-6, XK-6, Vintage Keys, Ensoniq Halo, MP-7, PX-7, XL-7, Proteus 1000, Proteus 2000, Proteus 2500, Xtreme Lead-1, Turbo Lead, Mo'Phatt, Turbo Phatt, Virtuoso 2000, Orbit 3, Vintage Pro, Planet Earth, and B3.
Proteus 2000’s Sound Navigator is a major improvement to the main screen that makes it easy to find the exact sound you want from the thousands available. It’s powerful, yet simple to use. Of course the real power of Proteus 2000 becomes apparent when you synthesize your own sounds. The extremely flexible yet easy to use, 4-layer. The E-MU Proteus 2000 Editor and Librarian operates in demo mode until activated with an in-app purchase. Sound Quest has developed and/or licensed software to the top three synthesizer manufacturers along with other major MIDI hardware makers including: Korg, Yamaha, Roland, Alesis, Akai, Line 6, M-Audio, and TC-Electronic. E Mu Proteus 2000 freeware for FREE downloads at WinSite. Delve is a software patch editor for the E-mu Keyboards (PK-6, XK-6, MK-6). SW.T.F.E Is a pretty basic code built off of SwFotE codebase with massive changes. A free, cross-platform patch editor for the E-MU Proteus 2000 sample based synthesizer family. Get the most from your E-MU Proteus 2000 Editor and Librarian with fast and easy parameter editing, unparalleled bank organization, inspirational patch randomization, plug-in support for AU, VST3, VST2, AAX, and unmatched DAW integration.
Each ROM has two associated numbers - the product number, which is in the 9000's, and an assembly number, which is a one-or-two-digit number. Some products have more than one assembly variant depending on which hardware they shipped with.
Some ROMs require an updated OS in order to be recognized. For instance, version 2 of the XROM will not be recognized in a Proteus 2000 with OS version 1.05, but it will be recognized with OS version 2.26.
9061: Siedlaczek Advanced Orchestra special Edition 32MB
9062: Pure Phatt 32MB (ships in Mo' Phatt, Turbo Phatt, MP-7 and MK-6) There are slight variations -- the PHATT ROM (#13) has more beats, while the MP-7 ROM (#15) has more kits.
9063: Beat Garden 32MB (ships in Orbit 3)
9064: ENSONIQ Project ROM (#13) 32MB
9065: Vintage Collection 32MB (ships in Vintage Keys and Vintage Pro)
9066: Protean Drum 32MB (ships in PX-7)
9081: Holy Grail Piano 16MB
9082: Protozoa 16MB (uses sounds from Proteus 1, 2, and 3)
![Sound Sound](https://www.emumania.net/wp-content/uploads/08-e-mu-mophatt-min.jpg)
9083: Definitive B-3 32MB (ships in B-3)
9084: Techno Synth Construction Yard 32MB (ships in Orbit 3)
9085: Orchestral Sessions Vol. 1 Section Strings 32MB (ships in Virtuoso 2000)
9086: Orchestral Sessions Vol. 2 Woodwind, Brass, Percussion, Solo Strings 32MB (ships in Virtuoso 2000)
9087: World Expedition 32MB (ships in Planet Earth)
9088: Sounds of the ZR featuring the Perfect Piano 32MB (ships in Ensoniq Halo) There are slight variations -- the ZR ROM (#12) has 4 preset banks, while the QROM (#22) has 5 banks.
9089: X-Lead 32MB (ships in Xtreme Lead-1 and XL-7) The XL-1 ROM shows up as XLEAD (#06), while the XL-7 ROM shows up as XL-7 (#14)
9140: Pop Collection (ships in PK-6). 9th grade shsat practice test pdf. This ROM is similar to the Composer ROM.
9141: X-Lead 32MB v2 (ships in XK-6) The v2 version of the XROM ROM (#18) has 5 preset banks, while the v1 versions have 4.
9904: Composer 32MB (ships in Proteus 2500 and Proteus 2000) There are slight variations -- the Proteus 2000 CMPSR ROM (#01) has 8 preset banks, while the Proteus 2500 ROM (#20) has 4 banks.
Specifications
ROM: 16MB or 32MB
User Demo Videos
Rating
4.7
(3 votes)Items for Sale on Reverb
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E-mu Composer ROM from Proteus 2000 synth module. Worldwide shipping ($135)
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Emu Proteus 2000 Module
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E-MU Emulator II OS 3.1 ROM Upgrade Kit w/Debug EPROM *Latest OS* ($30.71)
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EMU Drumulator Rare Digidrums sound Kit Eprom Sets Rock Drums For Drum Machine roms Tears For Fear ($36.93)
By Rich the Tweak
Cool Cakewalk Software |
You can make an instrument definition inside Sonar if you don't mind typing in all the names for the patches on your synths. This was not much of a problem when synths only had 127 patches, but now many synths have well over 1000 patches and some like the Triton have over 3000! That's a lot of typing.
There is an easier way. You can build the .ins file script in windows notepad with a few edits in Microsoft Word. If you have access to a list of patchnames, and the bank select controllers your synth uses, (normally found in the synth's manual) it is simply a matter of cut and paste. I'm going to show you how with a simple example. Yo gabba gabba games.
I'm going to give you tips for writing your own .ins files but under one condition: Please do NOT ask me for assistance writing your files. Instead open up an .ins file and study it.Don't come whining to me that you don't understand it. Some old synths that used arcane methods of bank select may take hours of troubleshooting before the secret unlocks. I'm going to show you some hard ones. Of course, I'll give you some tips on what to do when confronted with the most hard-to-script synth.
A Not-so-Simple Example
The example below is a working .ins file for my TG-77 synth module that has 3 banks. I could have gone into this deeper and defined controllers and drum maps and more, but I decided to keep it simple as most of us just want the bloody patchnames in!
; comment TG77 INS File by TweakHeadz Lab ;when a semi-colon starts the line, the whole line is not ;read by Sonar .Patch Names ;Note the period before 'Patch Names' This tells Sonar the ;patchnames are coming [Yamaha TG-77 Internal] ;Note the brackets. The txt inside must exactly match that listed ;in the bank definitions at the end. 0= DX7 Piano1 ;note the number format '0=, 1=, 2=, etc. You can add these on to a ;list of names in Microsoft Word under 'bullets and numbering' 1= WoodBassRT 2= TX Bass RT 3= Standup RT 4= Late Bass 5= E.PIANO 1 6= DX7 Piano2 7= DX7 Piano3 8= Spacoid rt 9= Spacoi2 rt 10= Tinkler RT 11= New Bass 12= AutoSeq 13= SP|Mystery 14= Dynabow 15= CicadaMist 16= St.MiksSwp 17= Afrik-Perc 18= Wood Bass 19= Rimba 20= LupeeLou 21= M1 Symph 22= Metamonics 23= Horguestre 24= Mute Trmpt 25= Spacestrgs 26= AttackBass 27= Vibra-Bell 28= Dreamtopia 29= Acid*3oh3 30= MatrixBrss 31= St.Michel2 32= `phasepad` ; ---list truncated to save space [Yamaha TG-77 Bank 2] 0= SC:Neworld 1= SC.Stratos 2= SC.Ripples 3= SC.Digitak 4= SC.Hone 5= SC:Spaces 6= SC|Sybaby 7= SC|Icedrop 8= SC|Wired 9= SL.Gnome 10= SL.SawMono 11= SL:SqrMono 12= SL.Pro77 ; ---list truncated to save space [Yamaha TG-77 Bank 1] 0= SP|Cosmo 1= SP:Metroid 2= SP:Diamond 3= SP.Sqrpad 4= SP|Arianne 5= SP:Sawpad 6= SP:Darkpad 7= SP|Mystery 8= SP.Padfaze 9= SP:Twilite 10= SP|Annapad 11= AP.Ivory 12= AP|CP77 13= AP|Bright ; ---list truncated to save space .Instrument Definitions [Yamaha TG-77] ;The name of the instrument, note brackets BankSelMethod=3 ;Bank Select method (1, 2, or 3) Patch[18]=Yamaha TG-77 Bank 2 ;The all-important line. 'Patch' means 'bank', the number in [brackets] is ;critical and depends on the bank selection method and numbers used by the ;synth internally--see below Patch[21]=Yamaha TG-77 Bank 1 ;Note the text after the equal sign MUST match the patch name bank ;header defined in the [brackets] earlier in the file. Its case sensitive. Patch[22]=Yamaha TG-77 Internal |
The tricky part is the '.Instrument Definitions' section and figuring out that all important Bank Select Method and 'Patch' number in brackets. The Patch number varies greatly from synth to synth. For More on this read the Sonar Manual. How did I get those numbers 18, 21, 22? The TG-77 uses a very old bank select method. It sends a preset value over patch 100 to switch the bank. Ensoniq VFX's also used this method. So to call up bank 2, patch 2, sonar sends it preset #118, then #2. As Cakewalk writes: 'Take the patch number and subtract 100 to derive the bank number.' That's kinda confusing. What they mean is Take the number of the preset that changes the bank number and subtract 100 to get the bank number Sonar will understand. How do you find that preset? Dude, you go in your sequencer, and try every preset over 100 if you think you have a synth using this kind of bank select. C'mon, it's not that hard.
There are 4 bank select methods defined in Sonar
1. Normal
2. Controller 0 Only
3.Controller 32 only
4. Patch 100-127
2. Controller 0 Only
3.Controller 32 only
4. Patch 100-127
The TG-77 above uses #4. Now lets go to a 'Normal' but difficult Bank select scheme, the proteus 2000, which can hold up to 24 banks or 3,072 patches! Trust me, you don't want to type this one out in Sonar. You might never finish, go mad, be late for work the next day, get fired in the process. Funny, huh? What isn't so funny is that if you DO try it in Sonar and lets say you are at name #120 in a bank, then try it out and realize you missed name #2, you have to erase names 3-120 and start where you made the mistake. Oh the livid pain! This is why we do it in Notepad.
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A More Complex Example
Take a look at the Proteus 2000 codes with a Word Expedition board added. This uses the 'normal' method of bank select.
.Instrument Definitions [E-MU Proteus 2000] Control=E-MU Proteus 2000 Patch[3]=E-MU Proteus 2000 USER 3 Patch[2]=E-MU Proteus 2000 USER 2 Patch[1]=E-MU Proteus 2000 USER 1 Patch[0]=E-MU Proteus 2000 USER 0 Patch[1155]=E-MU Proteus 2000 WE 3 Patch[1154]=E-MU Proteus 2000 WE 2 Patch[1153]=E-MU Proteus 2000 WE 1 Patch[1152]=E-MU Proteus 2000 WE 0 Patch[519]=E-MU Proteus 2000 CMPSR 7 Patch[518]=E-MU Proteus 2000 CMPSR 6 Patch[517]=E-MU Proteus 2000 CMPSR 5 Patch[516]=E-MU Proteus 2000 CMPSR 4 Patch[515]=E-MU Proteus 2000 CMPSR 3 Patch[514]=E-MU Proteus 2000 CMPSR 2 Patch[513]=E-MU Proteus 2000 CMPSR 1 Patch[512]=E-MU Proteus 2000 CMPSR 0 |
You see that Banks 512-519 reference the internal ROM banks 0-8; Banks 1152-1155 reference banks 0-3 on the World Expedition Rom. How did they arrive at those numbers? Here's the trick. You have to know the MSB and the LSB of the bank as defined by Emu. This is found in Emu's manual, but the simple way to find out is to press the 'audition' button on any Proteus module and it will tell you want these numbers are. For example, pressing audition of a Word Expedition presets will show MSB:009 LSB2 if the patch is in bank 2. So how do they get the number out of that? It's simple math.
MSB multiplied by 128, plus LSB equals the bank number (MSBx128+LSB=N)
In the case of the Word Expedition Rom, that's 9x128 =1152 +2=1154 Boy aren't we having fun now!
For more on computing the specific bank number that goes in the brackets after 'Patch' see Page 526 of the Sonar 3 manual. You must know the MSB and LSB of the bank as defined by the manufacturer in most cases. If the synth uses a Controller 0 Only method then the banks will follow in logical order from 0. (O,1,2,3, etc).
Tip: You don't have to write these from scratch. You can export .ins files out of Sonar to get started. I recommend creating the instrument definition in Sonar, defining bank select, controllers, GM if necessary, then exporting it to add patchnames for the banks. Or you can download one from a website if it exists for your synth and edit in your custom patch names.
Tip: If you can't find the manual, then you may be in luck if your synth sends program and bank select commands over MIDI. Most keyboards do, but many modules do not. Put Sonar in record mode and change the banks and patches from the front panel.
Tip: The biggest problem synths are, other than old synths, are those that use ROM cards and Rom boards. Onn digital alarm clock radio manual. These usually have a MSB and LSB defined by the manufacturer that may or may not be the manual. In these cases you may have to do a sysex dump and analyze the data with a HEX to Decimal converter.
Tip: SoundDiver does NOT make .ins files, but it is useful for copying blocks of patchnames. Highlight a full bank of sounds, select COPY (CNTL C), open the windows note pad and press CNTL-V (Paste).
Other editors claim to make .INS files and you may want to check them out. These include Triton Edit Pro, Midiquest www.squest.com and possibly others.
One last tip: You can associate the extension .ins with the Windows notepad so it open it up as a .txt file. This will not corrupt the file. .ins is normally associated with windows internet settings, so that must be changed if you want to double click an .ins file into notepad.
Good Luck!
Proteus 2000 Patch Editor Free
I remain, Rich the Tweakmeister
ps. download my proteus 2000 .ins file for further study.
Resources:
Proteus 2000 Patch Editor Download
- Yamaha S90 Instrument Definitions for Cakewalk and SONAR
- Roland Fantom .ins files at www.fantomized.info